Robot Simulation Software: A 2026 Perspective

January 22, 2026

Author : Gaurav Gupta

Read time: 7 mins

What I like most about robotic simulations is their sheer ability to make the software development and testing process time-efficient. Working with robots (to a large extent on prototypes, and often remotely) over the last decade has helped me come up with a simple rule: “Do as much as you can with the simulation, use the actual robot hardware when you absolutely have to.”

Software for robots HAS TO run on robots, there is no way around it. However, there is plenty of simulation-based testing that can expedite your route to software deployment on the robot and robot deployment on-site. I've spent the bulk of my time working with mobile robots and manipulators, and my choice of simulators for application development and testing is centered around that. Without further ado, let me introduce some of the robot simulation software that have helped me rapidly prototype applications.

The ROS(2) Ecosystem Evolution

Before diving into simulators, it's important to note a significant transition in the robotics community. ROS1 officially reached end-of-life on May 31, 2025, with ROS Noetic being the final distribution. The ROS team no longer provides updates, security patches, or support for ROS 1. If you're still using ROS 1, migration to ROS 2 should be a priority to avoid exposure to unpatched vulnerabilities and ensure continued community support. You can visit our blog for information on migrating from ROS1 to ROS2.

ROS 2 has now become the standard, with distributions like ROS 2 Humble Hawksbill (LTS, supported until May 2027) and ROS 2 Jazzy Jalisco offering enhanced modularity, real-time capabilities, improved security through DDS middleware, and better support for multi-robot systems. The simulator landscape has adapted accordingly, with most modern simulators now prioritizing ROS 2 integration.

Gazebo / Gazebo Sim

bcr_bot in gazebo harmonic

Perhaps the most famous robotics simulator out there, Gazebo has evolved significantly. The original "Gazebo Classic" has been succeeded by the modern Gazebo (formerly known as Ignition Gazebo), with the latest LTS releases being Gazebo Harmonic (supported until September 2028) and Gazebo Jetty (supported until September 2030).

Gazebo provides a 3D physics engine and rendering to support nearly all robot types, land, air, and water. Modern Gazebo versions use more advanced physics engines (including ODE, Bullet, and DART) and offer users the ability to use a range of sensor plugins such as RGB-D cameras, 3D LiDARs, GPS, IMU, and several others. Gazebo has ROS 2 integration through the ros_gz bridge packages, which enable seamless communication between ROS 2 and Gazebo.

The challenge lies in the computational burden that comes with the introduction of a higher number of robots, and the limitation that comes with using camera data. Gazebo worlds aren't always the most accurate representation of reality, which can make it difficult to test vision-based algorithms.

NVIDIA Isaac Sim

bcr_bot  in Nvidia Isaac Sim 

NVIDIA Isaac Sim has emerged as a cutting-edge simulation platform built on NVIDIA Omniverse. Released as open-source in 2025 (Isaac Sim 5.0), it represents a major leap forward in robotics simulation capabilities.

Isaac Sim provides GPU-accelerated physics simulation using NVIDIA PhysX, photorealistic RTX ray-traced rendering, and comprehensive ROS 2 integration through its ROS 2 Bridge extension. The simulator is built on Universal Scene Description (OpenUSD), which enables developers to design, import, and share robot models and virtual environments with ease.

Key Features:

  • Synthetic Data Generation: Create massive datasets for training perception models with domain randomization
  • Isaac Lab: GPU-accelerated framework for robot learning and reinforcement learning at scale
  • Multi-Robot Simulation: Software-in-the-loop testing with dozens of robots simultaneously
  • Advanced Sensor Simulation: High-fidelity cameras, 3D LiDARs, IMUs, force-torque sensors with GPU acceleration
  • Foundation Models: Integration with NVIDIA's robotics foundation models for perception and manipulation

Isaac Sim is particularly well-suited for AI-powered robotics, perception model training, large-scale multi-robot systems, and applications requiring photorealistic rendering. The simulator enables training robots in virtual environments before deployment, significantly reducing development time and cost. However, it requires substantial GPU resources (NVIDIA RTX GPUs recommended) and has a steeper learning curve than simpler simulators.

Unity

A Fleet of AMRs in Unity

While not strictly a "robotics" simulator, Unity has gained substantial popularity in the world of robotics simulations. Functionality-wise, Unity finds its edge in high-fidelity rendering, a robust physics engine, and the ability to model any robot type.

Unity comes with an existing developer community and software resources. However, since much of existing Unity development is based around gaming, most of the available assets (environment, objects, etc) are not a ready-made representation of a real-world scenario where a robot would find itself. The Unity-Robotics community continues growing, with more robot platform vendors releasing official models compatible with Unity. The primary challenge with using Unity remains the need for high processing power to truly leverage the aesthetic benefits, and the ROS 2 integration requires more manual setup compared to purpose-built robotics simulators.

Unity excels at creating visually stunning demonstrations and simulations with human-robot interaction, making it ideal for showcasing work to potential customers or stakeholders.

MuJoCo

MuJoCo (Multi-Joint dynamics with Contact) has become one of the most influential physics simulators in robotics research and reinforcement learning. Originally a commercial product, MuJoCo was acquired by Google DeepMind in 2021 and open-sourced in 2022, making it freely available on GitHub under Apache 2.0 license.

Key Strengths:

  • Superior Physics Engine: Accurate contact dynamics and joint modeling with excellent control over physics parameters
  • GPU-Accelerated Options: MuJoCo XLA (MJX) runs on GPU using JAX for massive parallel simulations, while the new MuJoCo Warp beta (collaboration with NVIDIA) offers speedups for complex manipulation tasks.
  • MuJoCo Playground: MuJoCo Playground is recent framework (winner of Outstanding Demo Paper at RSS 2025) for robot learning claiming zero-shot sim-to-real transfer across quadrupeds, humanoids, dexterous hands, and robot arms.
  • Well Documented: Well-documented with readable, performant code and extensive model library through MuJoCo Menagerie. 
  • ROS 2 Integration: Growing ecosystem with MujocoROS2Control and other community packages enabling ROS 2 integration

Limitations:

  • Immature Sensor Support: While improving, sensor plugins are less mature compared to Gazebo or Isaac Sim. RGB-D cameras and 3D LiDAR support exists but requires more manual setup as of January 2026. 
  • Steep Learning Curve: Requires understanding of its XML-based model definition (MJCF) and low-level data structures, making it less beginner-friendly than Gazebo
  • Limited Visual Fidelity: Native rendering is functional but not photorealistic; better suited for control and learning rather than visual demonstrations

O3DE (Open 3D Engine)

ROSCON 2023 warehouse demonstration of O3DE

O3DE is an  open-source alternative that has gained significant traction in the robotics community. Governed by the Open 3D Foundation, O3DE is freely available on GitHub under Apache 2.0 and MIT licenses, making it completely free with no licensing fees.

O3DE provides native ROS 2 integration through its ROS 2 Gem, offering pre-built components including 2D/3D LiDAR, RGB-D cameras, IMU, wheel odometry, GNSS, and contact sensors.

Key Advantages:

  • Real-time rendering with advanced physics simulation
  • Modular "Gem" architecture for customization
  • ROS 2 integration with nav2 and MoveIt2 support
  • Free and open-source with no licensing costs
  • Active community and regular updates.

The O3DE 25.05.0 release (June 2025) added standardized simulation interfaces for ROS 2 developed in collaboration with Open Robotics, NVIDIA, and Robotec.ai. This makes O3DE interoperable with other major simulation platforms. O3DE has been showcased at multiple ROSCon conferences with impressive large-scale multi-robot warehouse demonstrations.

Stage (ROS 1 Legacy)

Stage simulator in action

A lightweight 2.5D simulator designed specifically for wheeled mobile robots, Stage was popular for its seamless ROS 1 integration. Stage provided ROS APIs to command velocities, returned ground truth pose of the robot, and came with a 2D-LiDAR plugin to emulate laser scans. The limited set of perception-oriented features and minimal compute requirements made Stage a great choice for multi-agent systems.

Current Status: With ROS 1's end-of-life, Stage is becoming less relevant for new projects. For ROS 2 development, consider the modern alternatives listed below.

Limitations of Stage, as one would expect, lie in emulating Cameras, 3D LiDARs, and non-wheeled robots. It simply isn't built for that.

PyRoboSim (Modern Replacement for Stage)

PyRoboSim is a lightweight, Python-based 2D mobile robot simulator with native ROS 2 support, serving as the modern replacement for Stage. It enables rapid prototyping of task and motion planning in 2.5D environments where navigation happens on a 2D plane with height-based manipulation.

PyRoboSim supports multiple path planning algorithms (PRM, RRT, RRT*), includes 2D LiDAR simulation, and has minimal computational requirements making it ideal for multi-agent systems and behavior testing. Being Python-based, it's easily extensible and actively maintained (latest version 4.3.2).

Limitations: It's limited to 2D mobile robots and cannot simulate complex 3D sensors or non-wheeled robots. Best suited for high-level behavior prototyping rather than physics-accurate simulation.

What robot simulation software should you be using?

  • If your objective is to model complex environments with "real-looking" graphics or to demonstrate your work to potential customers, go for Unity or O3DE. O3DE offers the advantage of being completely free and open-source with ROS 2 integration, while Unity has a more mature ecosystem but requires licensing for commercial use.

  • Consider Gazebo Harmonic/Jetty if you want a proven solution that's easy to set up, has good community support, and works well for general-purpose robotics. If you're not sure what sensors you'll need or want comprehensive documentation and community support, Gazebo is your best bet.

  • Choose NVIDIA Isaac Sim if you're working on AI-enabled robotics, need to generate synthetic training data for perception models, require photorealistic rendering for vision systems, or are building large-scale autonomous systems. Be ready for high GPU requirements and a steeper learning curve, but the payoff in simulation fidelity and AI capabilities is substantial.


Note on other simulators

The above discussion is non-exhaustive and doesn't cover all the robotics simulators out there. CARLA and LGSVL are simulators developed with a focus on self-driving cars. They aren't well-suited to work with off-road applications or indoor environments like factories/warehouses.

Webots is another robotics-oriented simulator that has been open source for several years, making it more accessible than before. It offers good ROS 2 support and remains a solid choice for educational purposes and research.

CoppeliaSim (formerly known as V-Rep) is another popular robotics simulator that can be worth checking out if you're looking for simulators in the mold of Gazebo. It supports ROS 2 and offers a unique approach with integrated scripting capabilities.

PyBullet provides a lightweight Python interface to the Bullet physics engine, making it a good choice for rapid prototyping and reinforcement learning research, though it lacks the visual fidelity of other options.

The robotics simulation landscape in 2026 is more diverse and capable than ever, with options ranging from lightweight solutions for quick prototyping to photorealistic GPU-accelerated platforms for AI training. Choose based on your specific needs, team expertise, and computational resources available.

Whether you're migrating from ROS 1 to ROS 2, evaluating simulators, or need a custom simulation environment, we'd love to help. Get in touch to discuss how simulation can transform your robotics workflow.

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