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Robot Simulation

We build simulation environments where robots, sensors and people can be tested before anything runs on hardware. Our scenes in NVIDIA Isaac Sim, Gazebo, Unity and MuJoCo include physics-accurate objects, from deformable plants to liquids, and connect to your ROS 2 stack.

Simulation scenes built by BCR: a conveyor warehouse, a fleet of mobile robots, fruit picking from an orange tree and kitchen assembly

What we do

  • Simulation environments in NVIDIA Isaac Sim, Gazebo, Unity and MuJoCo
  • Robot arms, AMRs, sensors and human actors in one scene
  • Deformable, liquid and food physics for agriculture, lab and kitchen tasks
  • ROS 2 integration with ros2_control, camera and joint-state topics
  • Testing motion planning, perception and cycle time before deployment

Who it's for

Robot simulation for robotics teams that need to test arms, mobile robots and perception before building or changing hardware. Black Coffee Robotics builds simulation environments in NVIDIA Isaac Sim, Gazebo, Unity and MuJoCo, with physics-accurate objects, sensor models and ROS 2 integration, so motion planning, perception and cycle time can be checked in robot simulation software before deployment.

Simulators we use

  • NVIDIA Isaac Sim
  • Gazebo
  • Unity
  • MuJoCo
  • Webots

Robot animations from simulation

Photoreal animations of your robot, rendered in NVIDIA Isaac Sim with realistic materials, lighting and camera moves. The same scene can also run repeatable tests to measure how the robot performs.

For investors and customers

3D product animations

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Your robot and its working setting built from CAD

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Photoreal materials, lighting and camera moves

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New shots and scenarios without animating by hand

For engineering teams

KPIs and benchmarks

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Repeatable runs with the same scene, objects and timing

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Compare robot designs, grippers or cell layouts side by side

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Cycle time and success rate measured on every run

Want to reduce costs and time to market for your autonomous robots?